We all know that the RTS genre has taken a hit. There just aren’t that many quality original RTS games coming out. If you love to play games like Total Annihilation your options are pretty limited. This is where Planetary Annihilation comes in. It is meant to be a truly innovative spin on what RTS games can and should be.
WE KNOW OUR STUFF
Uber Entertainment is an independent game studio founded in 2008 by a team of industry veterans who wanted to create high quality games in a small team environment. In 2010 we released our first title, the critically-acclaimed Monday Night Combat. In 2011 we brought MNC to Steam and in 2012 we released Super Monday Night Combat.
We’re all excited to be building this game for you.
We each have a lot of experience in building and delivering.
Folks at Uber Entertainment have worked on games like Total Annihilation, Command & Conquer, Supreme Commander and Demigod. We are hugely passionate about Real-Time Strategy and can’t wait to show you our vision for the future of the genre.
Steve and Jon are our leads. Design and dev are BFFs at Uber.
Jon Mavor has worked in the game industry since 1993. As a longtime game engine technologist, Jon wrote the graphics engine for Total Annihilation and was the lead programmer on Supreme Commander. He has been the CTO of Uber Entertainment since its inception and is the creative lead for Planetary Annihilation.
Steve Thompson got his start in 1997 at Cavedog Entertainment, where he worked on Total Annihilation. In 1999 he joined Gas Powered Games where he worked as an animator, director of cinematics, and art director for the Dungeon Siege and Supreme Commander franchises. Steve joined Uber in 2008 and is the art director on Planetary Annihilation.