Hotfix 86765

Polish / Fixes

  • Fix for crash when loading a save or resuming a game where an entity spawned and died on the same tick.
  • Galactic War Titan cards will now properly interact with the orbital and air titan, and will not show up in Classic PA
  • Fix for a crash in closestPointPlane
  • Fix for a crash caused by units trying to initialise a celestial move task after their planet has been blown up but before the unit has been destroyed.
  • When launching PA Classic on Steam when you own TITANS, the Quit & Install / Quit & Launch buttons on the popup now initiate the install or launch for you
  • Fix for AI crash on shutdown in the interplanetary request system
  • Fix for a crash in BuildTask
  • Fix for a crash when loading a save with a unit with a celestial body and no order
  • Fix for a crash when SimWeapon is verifying index in one place and not in another
  • Make main.css rules a little more specific
  • Fix some cursors on certain Linux drivers
  • Updated Classic land neural net data
  • Sim units no longer kill the server if spawned with an invalid spec id
  • Shut down empty load_save servers.
  • Set +x bit on published Linux files that need it. Fixes the Linux download not working out of the box
  • Fix default parameters to panel.move.
  • Fix for boolean inversion in the build task when creating the unit.
  • Added a ‘no-gpu’ option to the panel api. This allows us to reduce the number of processes and interacting with the gpu. Enabling software-ui has been know to solve certain ui crashes, and this offers a more balanced solution
  • Titans should no longer teleport
  • Titans land neural net update
  • Titans air neural net update
  • Never automatically set particle data format as PositionWithAlpha. The format is almost never used, and when it is it’s usually by mistake and causes something to break
  • Events for enemy units will no longer be treated as your events. This bug was most noticeable with the idle fabber/factory widget
  • Icarus (Solar Drone)
    • Underwater Vision decreased to 50 from 500
  • Nuke Tank (Manhattan)
    • Armor Damage Orbital increased to 0.33 from 0.0
    • Armor Damage Commander set to 0.33
  • Typhoon (Drone Carrier)
    • Ammo Demand decreased to 15 from 30
  • Squall (Typhoon Drone)
    • Metal Cost increased to 90 from 30 (Only will affect repair speed)
    • Health Regen decreased to -3 from -1
    • Acceleration decreased to 80 from 90
    • Move Speed decreased to 80 from 90
    • Turn Speed decreased to 240 from 270

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