When your base defenses need that extra bit of oomph in order to keep friends and foes at bay, consider plopping down a Rubber Band Launcher (or two). These common, but fast-firing turrets shred toys by attacking each one at a time.
Deploy Rubber Band Launchers creatively throughout your base to maximize their damage potential and consider slowing down attacking toys with traps in order to do the same thing. At higher levels, these Rubber Band Launchers really deal out mega punishment, too, so be careful.
Meet Mace. Mace is an incredible super toy that can buff friendly toys and put the hurt on buildings and towers. Another feature to put in the awesome column? Mace flies, so Mace can’t be injured by ground-based towers like the Marble Shooter.
Use Mace in groups with other toys to take advantage of Mace’s speed and damage buffs while leveraging Mace’s attack range. Also, don’t forget to feed it in-between rounds when you’ve earned a few spare cards!
Our designer John on Mace’s utility:
“Mace has a couple of powerful features. One of them is that Mace is a flying toy, which puts it at an advantage in bases riddled with ground-based defenses. Also, Mace can both buff and do damage. Mace’s fireball does incredible burst damage while its spin move can speed up and increase the damage of your other toys.”
Eka talks about Mace’s inspiration:
“Justin, one of the programmers on Toy Rush, wanted a dragon in Toy Rush because he really likes dragons. So I started sketching dragons for a super toy character.
It was an iterative process, as I wanted to avoid something too traditional. The moment where I knew what I wanted to do with Mace happened when I drew an impish, almost troll-like head I really liked. From there, I combined aspects from both dragon and troll.”
Meet Fin Doctor. He’s a fantastical shark with a sick hat — and some sweet moves. Fin can cast magical tornados that do hardcore damage to turrets. Also, Fin Doctor is equipped with a buff skill. When Fin Doctor is grouped with allies, Fin Doctor boosts their strength. Fin Doctors work excellently with any group of toys, so use Fin in your attack waves!
Eka talks about Fin Doctor’s very iterative design process:
“The thing with the Beasts that I wanted to maintain is that I wanted them to be more fantastical monsters. I started out with a walking pug. I wasn’t feeling him, so I tried a walking crocodile. Eventually, somehow, I arrived at a shark with legs.
“The thing with concepts is that you try a bunch of different ideas and you don’t stop until something feels right. It’s an extremely creative and iterative process. Fin Doctor kinda personifies it.”
John discusses strategies and abilities:
“Fin Doctor was one of the few toys that evolved out of time. Fin started out as a pure buffing toy. The issue was that if everything else died around him, Fin kinda couldn’t do anything. Eventually, we gave Fin magical powers to compliment his buffing abilities.”
“The big thing with Fin Doctor is that Fin’s a higher-end card. Fin gives you a lot of bang for your buck. It can take out towers. But, it also increases the damage output of every toy around him. Fin Doctors are great in any battle.”
Range! Power! Burst! When you need all three of these components to defend your precious base (and tickets!), the Marble Shooter is a great option. It’s an effective long-range turret that pummels groups of ground-based enemies from the safety of the edges of your base.
Keep Marble Shooters in the back line of your defenses and use them in conjunction with Bottle Rocket Launchers and other faster-firing ground-based turrets to get the best effect. If you’re going up against a base with a bunch of Marble Shooters, use air units to avoid their attacks!
Meet Savage Toad. Savage Toad is a long-range assault toy that combines mean looks with tons of burst damage. Savage Toads have one weakness, however: they’re pretty squishy. Deploy Savage Toads in your back lines to protect them from direct damage or they’ll quickly fall to enemy turrets before dropping the full potential of their payloads.
Our design director John discuss Savage Toad’s mechanics in more detail:
“Savage Toad has a ton of long-range burst because he’s an artillery toy. He’s good at taking out towers at long-range. However, he doesn’t have a bunch of health, so you’ll have to keep him in the back of your lines when you attack.
There’s some interesting strategies with Savage Toad combinations. Toad and Fin Doctor are amazing because Fin Doctor pumps up Toad’s damage. Toad is perfect for bases with lots of gum, too — it slows him down, which allows him to do more damage.”
Our art director Eka discusses Savage Toad’s inspiration and origins:
“We wanted a Beast-type toy artillery. I started thinking of old-school cartoons and decided to go down the path of a toad. Originally, he had too much of a sci-fi look to him. His first name was Proto-Toad. It was too much, though — Beasts are fantastical monsters, right? So, I gave him more traditional, spiky armor to make him more orcish.”
We’ve got a lot of exciting and lovable characters to still talk about, but we thought we’d take a quick timeout to talk about Toy Rush’s other formidable stars: the towers. In any well-guarded base, towers provide the backbone of your defense. Towers attack invading toys, ensuring that your friends and foes can’t just waltz in and steal your tickets without feeling some heat.
There’s a lot of different kinds of towers and each is tuned to take down specific kinds of toys. Bottle Rocket launchers, for example, are great against flying toys. They’ll shred anything with wings … or rockets … or helicopter blades. Keep your Hoots, Unicopters, Maces, Barons away from them or take them out with ground toys first!
Meet Thunderblade. Thunderblade is a powerful super toy that can transform in battle. At the start of a skirmish, Thunderblade rolls out as a tank that does serious damage from range. After taking hits from towers, Thunderblade transforms into a powerful melee-based fighter that gets even stronger as its health gets lower.
Our design director John talks about Thunderblade’s gameplay:
“Thunderblade starts off in artillery mode as a tank that fires long distance. When it takes damage, Thunderblade turns into a robot that attacks with its arms. It’s an interesting mix because you can use Thunderblade two ways: you can put it out as your first toy and leverage its melee and berserk abilities it gains from taking damage. Or you can keep Thunderblade in back and use his artillery and range.”
Eka describes his creation:
“Penny Arcade Report’s (now Polygon’s) Ben Kuchera won a bet with me over Twitter. That bet gave Ben’s son, Luke, the power to design Thunderblade. He did an awesome job! We used Luke’s design and then gave Thunderblade the ability to transform, too, which led to some interesting gameplay strategies.”
Meet KATT. KATT’s a four-wheeled feline of doom that packs an explosive punch (and a sweet visor). KATT moves fast and self-destructs after taking too much damage, which makes KATT perfect for clearing out big bases brimming with tons of traps and towers. Group your KATTs and send them all out at once to maximize their damage potential.
Our design director John discusses how to best use KATT:
“I wanted to do a self-destruct toy similar to Hoots, our flying Beast type toy. KATT is like Hoots in that it explodes and does damage, but KATT differs in that KATTs are easier to obtain. You can use a lot of KATTs at once and do some crazy damage.”
Our artist Eka describes the inspiration:
“Our original design called for an RC Car — you know, something fast and four-wheeled that blazed through levels. We also wanted a cat. A cat-car may sound weird, but the fusion ended up working really well. KATT strikes a good balance between personality and utility.”
Meet Unicopter. Similar to Theta, Unicopter is an all-purpose toy that deals good damage and has enough health to keep him in the battle. Where he differs is in style — and the fact that he’s an aerial unit, which makes him immune to gum and jacks. Deploy him at anytime to take out towers, soak up damage, and look cool while doing it.
Our designer John talks about Unicopter’s utility:
Tech units like Unicopter do a ton of sustained damage. Unicopter provides that, but he is more of an all-purpose toy in battle. Meaning, he can dish out damage as well as take it. What’s especially remarkable about Unicopter is that he can fly, so he’s got quite a few strategic implementations.
Our art guy Eka talks about the inspiration:
Helicopters have an awesome motion, so we had one in early versions of the game. As we iterated, we knew we needed to give it more personality. We also wanted a unicorn in the game. So, why not combine the two, right? The working name of Unicopter was Quad Corn, by the way. The name change was a good one.