Category Archives: BLOG

Toy Rush “League” Update Available Now

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Hey everyone! The first content update to Toy Rush is now available!

Dubbed the “League” Update, the biggest new feature of this update is, well, uh, leagues! After defeating other players, you’ll now receive medals. As you get more medals, you’ll rank higher and higher up. Leagues are another badge of pride as you climb the leaderboards and they award bonus Tickets for each win.

Two new cards have also entered the fray! The new Block Totem tower blocks usage of action cards and heals nearby towers. Is there a tower that decimates all of your Toys, no matter what you throw at it? The Focus Fire card will instruct all of your Toys to rain destruction on your target.

Also included are numerous bug fixes, new challenges, and some changes to the in-
game Shop to allow you to earn more powerful cards! Full patch notes can be found here on our forums.

Login to iTunes now and download the update to get rushing!

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Attack, Defend, and Collect This May 15

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Huge news: Uber Entertainment and Tilting Point are excited to announce that Toy Rush will launch globally across the App Store on Thursday, May 15.

Find and collect a powerful cast of toys, then go on the offensive across Toy Rush’s action-packed, 50+ level campaign or laugh maniacally as you take down your frenemies’ bases.  Who’s the best Toy Rusher? Find out on May 15.

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Tower Power: The Rubber Band Launcher

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When your base defenses need that extra bit of oomph in order to keep friends and foes at bay, consider plopping down a Rubber Band Launcher (or two). These common, but fast-firing turrets shred toys by attacking each one at a time.

Deploy Rubber Band Launchers creatively throughout your base to maximize their damage potential and consider slowing down attacking toys with traps in order to do the same thing. At higher levels, these Rubber Band Launchers really deal out mega punishment, too, so be careful.

Meet Mace

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Meet Mace. Mace is an incredible super toy that can buff friendly toys and put the hurt on buildings and towers. Another feature to put in the awesome column? Mace flies, so Mace can’t be injured by ground-based towers like the Marble Shooter.

Use Mace in groups with other toys to take advantage of Mace’s speed and damage buffs while leveraging Mace’s attack range. Also, don’t forget to feed it in-between rounds when you’ve earned a few spare cards!

Our designer John on Mace’s utility:

“Mace has a couple of powerful features. One of them is that Mace is a flying toy, which puts it at an advantage in bases riddled with ground-based defenses. Also, Mace can both buff and do damage. Mace’s fireball does incredible burst damage while its spin move can speed up and increase the damage of your other toys.”

Eka talks about Mace’s inspiration:

“Justin, one of the programmers on Toy Rush, wanted a dragon in Toy Rush because he really likes dragons. So I started sketching dragons for a super toy character.

It was an iterative process, as I wanted to avoid something too traditional. The moment where I knew what I wanted to do with Mace happened when I drew an impish, almost troll-like head I really liked. From there, I combined aspects from both dragon and troll.”

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Meet Fin Doctor

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Meet Fin Doctor. He’s a fantastical shark with a sick hat — and some sweet moves. Fin can cast magical tornados that do hardcore damage to turrets. Also, Fin Doctor is equipped with a buff skill. When Fin Doctor is grouped with allies, Fin Doctor boosts their strength. Fin Doctors work excellently with any group of toys, so use Fin in your attack waves!

Eka talks about Fin Doctor’s very iterative design process:

“The thing with the Beasts that I wanted to maintain is that I wanted them to be more fantastical monsters. I started out with a walking pug. I wasn’t feeling him, so I tried a walking crocodile. Eventually, somehow, I arrived at a shark with legs.

“The thing with concepts is that you try a bunch of different ideas and you don’t stop until something feels right. It’s an extremely creative and iterative process. Fin Doctor kinda personifies it.”

John discusses strategies and abilities:

“Fin Doctor was one of the few toys that evolved out of time. Fin started out as a pure buffing toy. The issue was that if everything else died around him, Fin kinda couldn’t do anything. Eventually, we gave Fin magical powers to compliment his buffing abilities.”

“The big thing with Fin Doctor is that Fin’s a higher-end card. Fin gives you a lot of bang for your buck. It can take out towers. But, it also increases the damage output of every toy around him. Fin Doctors are great in any battle.”

Tower Power: Marble Shooter

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Range! Power! Burst! When you need all three of these components to defend your precious base (and tickets!), the Marble Shooter is a great option. It’s an effective long-range turret that pummels groups of ground-based enemies from the safety of the edges of your base.

Keep Marble Shooters in the back line of your defenses and use them in conjunction with Bottle Rocket Launchers and other faster-firing ground-based turrets to get the best effect. If you’re going up against a base with a bunch of Marble Shooters, use air units to avoid their attacks!

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Meet Savage Toad

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Meet Savage Toad. Savage Toad is a long-range assault toy that combines mean looks with tons of burst damage. Savage Toads have one weakness, however: they’re pretty squishy. Deploy Savage Toads in your back lines to protect them from direct damage or they’ll quickly fall to enemy turrets before dropping the full potential of their payloads.

Our design director John discuss Savage Toad’s mechanics in more detail:

“Savage Toad has a ton of long-range burst because he’s an artillery toy. He’s good at taking out towers at long-range. However, he doesn’t have a bunch of health, so you’ll have to keep him in the back of your lines when you attack.

There’s some interesting strategies with Savage Toad combinations. Toad and Fin Doctor are amazing because Fin Doctor pumps up Toad’s damage. Toad is perfect for bases with lots of gum, too — it slows him down, which allows him to do more damage.”

Our art director Eka discusses Savage Toad’s inspiration and origins:

“We wanted a Beast-type toy artillery. I started thinking of old-school cartoons and decided to go down the path of a toad. Originally, he had too much of a sci-fi look to him. His first name was Proto-Toad. It was too much, though — Beasts are fantastical monsters, right? So, I gave him more traditional, spiky armor to make him more orcish.”

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Tower Power: The Bottle Rocket Launcher

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We’ve got a lot of exciting and lovable characters to still talk about, but we thought we’d take a quick timeout to talk about Toy Rush’s other formidable stars: the towers. In any well-guarded base, towers provide the backbone of your defense. Towers attack invading toys, ensuring that your friends and foes can’t just waltz in and steal your tickets without feeling some heat.

There’s a lot of different kinds of towers and each is tuned to take down specific kinds of toys. Bottle Rocket launchers, for example, are great against flying toys. They’ll shred anything with wings … or rockets … or helicopter blades. Keep your Hoots, Unicopters, Maces, Barons away from them or take them out with ground toys first!

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Meet Thunderblade

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Meet Thunderblade. Thunderblade is a powerful super toy that can transform in battle. At the start of a skirmish, Thunderblade rolls out as a tank that does serious damage from range. After taking hits from towers, Thunderblade transforms into a powerful melee-based fighter that gets even stronger as its health gets lower. 

Our design director John talks about Thunderblade’s gameplay:

“Thunderblade starts off in artillery mode as a tank that fires long distance. When it takes damage, Thunderblade turns into a robot that attacks with its arms. It’s an interesting mix because you can use Thunderblade two ways: you can put it out as your first toy and leverage its melee and berserk abilities it gains from taking damage. Or you can keep Thunderblade in back and use his artillery and range.”

Eka describes his creation:

“Penny Arcade Report’s (now Polygon’s) Ben Kuchera won a bet with me over Twitter. That bet gave Ben’s son, Luke, the power to design Thunderblade. He did an awesome job! We used Luke’s design and then gave Thunderblade the ability to transform, too, which led to some interesting gameplay strategies.”