Toy Types And You!


Don’t let the welcoming and bubbly exteriors of the toys in Toy Rush fool you — despite being built with Maximum Cuteness in mind, all the little (and gigantic) characters in the game have some pretty hardcore utility. They can heal and attack, steamroll and smash, and buff, pound,  fly, and more. They can do a lot, and how you choose to deploy them has meaning.

One of the big goals of Toy Rush was to make a great rock, paper, scissors system that keeps you thinking as you throw down cards. If you see a bunch of bottle rocket towers, for example? Send in a damage-heavy, ground-based unit first to take that out before sending in a flying unit or a slower, buff-type toy. Also, when paired strategically, toys’ utility intensifies. They get better because other units tend to bolster weaknesses.

That’s actually what we wanted to talk about today. Toy Rush uses types to help you identify which toy is going to be good or better against a turret or with another toy. There’s three in total: plush, tech, and beast. Let’s go over them:



Plush toys are the tanks and healers. They also have a little bit more health than the toys in the other two types, just to add a bit to their lane sustain. When you attack a base with a lot of strong turrets, putting these guys in front to soak up damage is a pretty solid strategy. You can also drop them in the middle of a group to exploit their healing powers.



Techs are damage dealers that are low on health, but high on damage. Techs are also a lot faster than the other types. For the most part, these guys are made to take out towers, but they can also be used to bypass them thanks to their speed and sustained damage.



And finally, Beasts are all about big burst damage and “buffing,” which is to say, they give bonus strength or defense to the other toys around them. They’re slower, but their ability to turn the tide of a battle with a blast of damage or two is massive.


That’s a lot of stuff going on, right? Just as a recap: some toys are really good at healing, for instance, while others might be better at breaking turrets or blowing past obstacles. How you mix and match your toys during an attack and what turrets your opponent has matters, because every toy compliments or bolsters the other.

Our goal with Toy Rush was to create a compelling strategy game with a ton of depth, yet make it all as accessible as possible. Hitting that balance has been pretty fun so far, and we’re happy with the results. We’ll have more to share about the different ways you can deploy your toys (as well as ways to defend your base) later down the line.