RTS FOR THE NEXT GENERATION
Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation is a next-generation RTS that takes the genre to a planetary scale.
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CONTROL A MACHINE OF WAR
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses.
EPIC SINGLE-PLAYER
Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
EPIC MULTIPLAYER
Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
SPECTATE AND BROADCAST
Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
ADVANCED COMMAND AND CONTROL
With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
DYNAMIC PICTURE-IN-PICTURE
View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
INSTANT REPLAYS
View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
ANNIHILATE PLANETS
Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.
TRULY UNIQUE PLANETS
Using our procedural planet generator, you will get new, unique and interesting play fields to wage your wars on.
PROPRIETARY ENGINE TECHNOLOGY
The Planetary Annihilation engine was built for this project, so we could make the game that we wanted to make. Built by the same engineers who built the Total Annihilation and Supreme Commander rendering engines.
BUILT TO MOD
Built to Mod: Create new units, gametypes, maps and more. Run your own server with your own custom rulesets.
NO LOWEST COMMON DENOMINATOR
Client-server asynchronous technology allows games to offload much of the gameplay heavy lifting to the server, so your game isn’t held back by the slowest machine in your game.

- Windows Vista, 7 or 8, Linux, or Mac OS/X 10.7+
- We recommend 64-bit version, but 32-bit is supported in Windows
- Mac and Linux require 64-bit
- Dual core processor
- We highly recommend having a DX11 capable card, and if discrete graphics (ATI/Nvidia), at least 1GB of dedicated system memory, and if running UMA integrated graphics such as Intel HD 3000/4000, at least 4GB of system memory
- Open GL capable video card with Shader 3.0 support
- Internet connection for internet connected gameplay
- Additional requirements still to be set


