RTS FOR THE NEXT GENERATION

Colonize solar systems, smash entire worlds, and obliterate your foes in epic battles with multiple players and potentially thousands of units. Planetary Annihilation is a next-generation RTS that takes the genre to a planetary scale.
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THE SOLAR SYSTEM IS YOUR PLAYGROUND

Mine planets and entire asteroid belts to expand your economy, colonize worlds, and launch planet-destroying weapons at your enemies. Fight for control of a single solar system or launch Galactic War and claim an entire galaxy.

CONTROL A MACHINE OF WAR

Annihilate with naval, air, ground or orbital units. Control rumbling, powerful tanks of war, massive bomber jets, and an assortment of subs, bots, orbital units, and battleships.

MULTIPLAYER OR SOLO PLAY

Fight the Galactic War on your own or in a series of multiplayer games. Play a skirmish to keep your skills honed.

STREAMING ECONOMY

Planetary Annihilation’s economy moves as fast as you do. Build metal extractors and energy plants on the fly, recouping costs spent on domination.

GAMEPLAY UP TO 40 PLAYERS

Go head to head with your best friend/worst enemy, or create massive free-for-all or team oriented wars.

DRM FREE

Play connected to the UberNet servers, your own private server, or offline, it’s your choice.

SMALL SCALE SKIRMISHES OR ALL OUT WAR

No pre-set unit caps. Play the game the way you want to.

Video Playback When You Want It

ChronoCam allows you to view in-match recordings to see precisely when a battle turned. You can also upload your favorite videos and view entire matches after they end.

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TRULY UNIQUE PLANETS

Using our procedural planet generator, you will get new, unique and interesting play fields to wage your wars on.

PROPRIETARY ENGINE TECHNOLOGY

The Planetary Annihilation engine was built for this project, so we could make the game that we wanted to make. Built by the same engineers who built the Total Annihilation and Supreme Commander rendering engines.

BUILT TO MOD

Built to Mod: Create new units, gametypes, maps and more. Run your own server with your own custom rulesets.

NO LOWEST COMMON DENOMINATOR

Client-server asynchronous technology allows games to offload much of the gameplay heavy lifting to the server, so your game isn’t held back by the slowest machine in your game.

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  • Windows Vista, 7 or 8, Linux, or Mac OS/X 10.7+
    • We recommend 64-bit version, but 32-bit is supported in Windows
    • Mac and Linux require 64-bit
  • Dual core processor
  • We highly recommend having a DX11 capable card, and if discrete graphics (ATI/Nvidia), at least 1GB of dedicated system memory, and if running UMA integrated graphics such as Intel HD 3000/4000, at least 4GB of system memory
  • Open GL capable video card with Shader 3.0 support
  • Internet connection for internet connected gameplay
  • Additional requirements still to be set