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 Post subject: Birth of a Real-Time Strategy Game
PostPosted: Sun Mar 14, 2010 4:40 pm 

Joined: Tue Mar 10, 2009 8:12 pm
Posts: 5
Is there any chance that you guys will be working on a real-time strategy game some time in the near future?

With the release of Supreme Commander 2 being a huge disappointment to a lot of TA and SCFA fans, I think it's time another company have a stab at realizing the vision behind Total Annihilation.

Is it at all possible right now?


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 Post subject: Re: Birth of a Real-Time Strategy Game
PostPosted: Sun Mar 14, 2010 6:15 pm 
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Joined: Thu Oct 08, 2009 11:13 am
Posts: 52
Hold on there. They're still making MNC and they are a small team.

Besides, most SCFA players actually like SupCom2 as much or more than its predecessor.


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 Post subject: Re: Birth of a Real-Time Strategy Game
PostPosted: Sun Mar 14, 2010 9:16 pm 
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Joined: Sat Feb 14, 2009 11:57 pm
Posts: 778
Location: on the other side of the Atlantic
Mazrix wrote:
Besides, most SCFA players actually like SupCom2 as much or more than its predecessor.
Erm, I see the statistics on the forum and I can tell you that's not the case. SupCom2 turned a lot of the old fans away, especially the top players. The numbers of posts have been cut in half and there are fewer users posting. We went from a buzzing multiplayer scene with regular live cast tourneys to 2 active German 'pro' players and a bunch of newbies in just a couple of month.

I remember days when I went to refill my coffee cup and there were maybe 20 new posts when I came back 5 minutes later. The last time that happened was before the demo was released. Since that day it has been extremely quiet, too quiet for a game that was just released.

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 Post subject: Re: Birth of a Real-Time Strategy Game
PostPosted: Mon Mar 15, 2010 7:20 am 

Joined: Tue Mar 10, 2009 8:12 pm
Posts: 5
I'd say Col_Jessep is right. Every hardcore fan I know is furious with the new changes, and you can find dissent all over the GPG, Square Enix and Gamereplays forums, along with several negative reviews in Metacritic in which the same themes appear.

The game has been dumbed down to a simple RTS about micromanagement and tedious tasks that should be automated. A lot of the concessions were made to get the game running on a the 5-year-old XBox 360, a platform that will never be suitable to play an RTS on. The void between console and PC is so much wider for RTS than it is for FPS.

Anyway, since Jon Mavor, John Comes ("Scathis"), and several other ex-GPG employees are at Uber, I was wondering they'd be willing to carry the torch at some point in the future.

The Total Annihilation and Supreme Commander series had so much potential that no other RTS has even tried to copy. It would be a shame if it had to end this way.


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 Post subject: Re: Birth of a Real-Time Strategy Game
PostPosted: Mon Mar 15, 2010 8:01 am 
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Joined: Thu Oct 08, 2009 11:13 am
Posts: 52
Maybe you guys just aren't up to current events then.

Most of the... cries and whines (let's face it. Those weren't even arguments) only existed because SupCom2 wasn't just FA but bigger.


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 Post subject: Re: Birth of a Real-Time Strategy Game
PostPosted: Mon Mar 15, 2010 8:44 am 
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Me, personally, I'm tired of working on RTS games. That's all I did for almost 7 years of my career. (C&C: Generals Zero Hour, LotR:BFME, C&C3, SupCom, Demigod)

It's not to say we might do something down the road but at this point, we're all about Monday Night Combat.

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 Post subject: Re: Birth of a Real-Time Strategy Game
PostPosted: Mon Mar 15, 2010 9:27 am 
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Joined: Sat Feb 14, 2009 11:57 pm
Posts: 778
Location: on the other side of the Atlantic
Scathis, if you do a strategy game, why not something funny like Dungeon Keeper? :D

Mazrix wrote:
Maybe you guys just aren't up to current events then.
Haha, that's a good one. I might not be as well informed about the game as some of the fans but I know what's going on in the German community and on the forum. It's not a pretty picture...
Mazrix wrote:
Most of the... cries and whines (let's face it. Those weren't even arguments) only existed because SupCom2 wasn't just FA but bigger.
I have played the campaign and SupCom2 is an okay game and fun but it can't touch SupCom or FA. And it doesn't really matter why customers think the game is inferior as long as they think it is inferior an don't buy it. Prices are dropping on Amazon (-20% in 10 days), it has the worst rating of all strategy games that will be released in this quarter (2/5) and I think it will probably go downhill from here. A shame really.

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 Post subject: Re: Birth of a Real-Time Strategy Game
PostPosted: Mon Mar 15, 2010 3:54 pm 
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Joined: Wed Feb 11, 2009 11:01 am
Posts: 489
I can confirm that we are not working on any RTS games at the moment and it's unlikely it will happen anytime soon.

That being said it's still a genre I'm personally interested in and I would love to take another shot at doing an RTS someday. When people corner me on this I start spitting out some of my ideas but most of them are so raw that I wouldn't never post them in a forum until they were more thought out.

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