We had a good HUD design meeting today. We’ve decided to use this as our inspiration:
As you can see it conveys all information the player could possibly need without any overlap. Really impressive!
We had a good HUD design meeting today. We’ve decided to use this as our inspiration:
As you can see it conveys all information the player could possibly need without any overlap. Really impressive!
This entry was posted on Thursday, November 12th, 2009 at 11:36 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.
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Its just like playing eve onli^H^H^H^H^H^H^H excel. :O
Sweet, everything the player needs to know, and you can still see the targeting reticule! Genius!
Though… as great as it is, it could be even better. There’s a bit of unused screen real estate around the edges, see. I’m sure you wonderful people can put your brains to task to dicover even more info to display that no one would normally ever think the player could need to know. And once your brains have labored for days and are sloshing about in a growing puddle of brain sweat, the Answer will emerge from the delicious Broth of Knowledge.
Good luck!
That’s the worst, most overcrowded design I’ve ever seen. If I had to play a game like that I’d gauge my eyes out.