Birth of a Game

The trials and tribulations of starting a new game company

Monday Night Combat Title Update, DLC, and PAX

August 29th, 2010

First of all, we want to thank you for playing Monday Night Combat and supporting Uber Entertainment.  We’ve been busy fixing bugs, exploits and optimizing based on your feedback on our forums, emails, Facebook, and Twitter.  Our first Title Update is being tested right now and then it will be handed off for certification and in your hands as soon as possible.  Here’s a full list of fixes and changes that will be in the Title Update.

Connectivity and Multiplayer:

  • Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
  • Fixed several issues where host migration would fail immediately.
  • Decreased wait time after a successful host migration.
  • Lobbies will now host migrate and not kick you back to the main menu.
  • If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
  • Optimized the time it takes to migrate hosts, shortening the time to migrate.
  • Improved weapon hit detection in high lag situations.
  • Fixed endorsements being incorrect after a host migration.
  • Fixed getting into private matches without an invite.

General Gameplay:

  • Fixed players being able to damage the Moneyball’s shields.
  • Fixed visual effects staying on the player after the effect has worn off.
  • Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of “Juice rushing”.
  • Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money. Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
  • New “You Win!”/”You Lose!” UI for the end of a match.
  • Fixed juice benefits ending early if the player grapples during juice.
  • Fixed juice bar getting stuck full.
  • Fixed deploying on or near active jump pads.
  • Fixed controller sensitivity of 10 not saving.
  • Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor.
  • Fixed an instance of the player’s skill pick UI going away unexpectedly.
  • Fixed an issue with bots walking by enemy turrets and bots without engaging them.
  • Fixed upgrading a turret that has been hacked to the opposing team.
  • Fixed turret collision not going away after being destroyed.
  • Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.
  • Fixed the “Team Leader” and “Team Player” highlights from being reversed.
  • Fixed players being able to mute themselves.
  • Fixed idle kicking when standing still but still looking around and/or shooting.
  • Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
  • Optimized main menu ticker for players with large friends lists.
  • Fixed HUD showing Moneyball shields as up during over time even though they are down.
  • Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
  • Various performance optimizations.

Support:

  • Reworked Support’s bot aura so that it doesn’t make the Jackbot appear overhealed.
  • Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.
  • Fixed being able to use the Heal/Hurt gun while taunting.
  • Fixed some instances of the Support’s Firebase not appearing when thrown.
  • Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change.
  • Fixed Supports being able to use their Hack skill through walls.
  • Fixed Supports being able to throw their Firebases through the wall.
  • Fixed Air Strikes sometimes damaging enemies under cover.
  • Supports can now only Hack enemy turrets at Hack level 3.
  • Increased the time to Hack enemy turrets.
  • Decreased duration of Hack on a turret for levels 1 and 2.

Assassin:

  • Fixed Assassins from being able to get permanent sprint and super speed.
  • Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
  • Fixed Assassins being able to cloak during a grapple.
  • Fixed Assassins from being able to use her smoke bomb during a lunge.
  • Retuned damage done by dagger after a lunge.

Tank:

  • Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.

Assault:

  • Fixed an exploit involving the Assault’s Fly.
  • Fixed Assault’s bomb audio lingering after bomb is gone.

Monday Night Combat Live Update System:

  • Pregame Lobby is now 45 seconds.
  • Min Number of Players to start Crossfire is now 6.
  • Increased player bot spawing from 5 seconds to 10 seconds.

DLC Plans

Beyond the Title Update, we will be releasing our first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What’s exactly in the first DLC will be announced closer to its release. We’re very invested in our community and want to see it thrive so the first DLC will be free.

Uber at PAX

For those of you going to PAX this week, you’ll be able to play the updated version of Monday Night Combat that incorporates the Title Update changes. Stop by the Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.

MNC statues for sale at PAX, photo by Robert Schuster

MNC shirts available at PAX

As always, we want your feedback and we will continue to be active on our forums and Twitter.

Thank you,

Uber Team

Comments


Assassin Scouting Report

July 28th, 2010

Sponsored by Sprintz Sports Gum

Scared of speed, stealth and cunning? Hand to hand combat not dumping your dump truck? Afraid of light bending around your enemies? Hate the confusion of wondering where your prey went? Not appreciative of blades? Like words? Then Assassin is what you need to watch out for! The Monday Night Combat Assassin is the scalpel in a world of chainsaws. She is the answer to those annoying questions. She is the reason Pros wake up in a cold sweat. She’s a ghost, an enigma, the whisper of something sinister coming and she’s a chick. This season the Assassin is why you need to watch your back.

At the horn the Assassin is equipped with a deceptively deadly dagger and a shuriken launcher. The dagger seems silly for someone so awesome right? Heck no! Alternate fire on that sharp lil sucker is a grapple. If she grapples you from the front, it’ll hurt. But it won’t hurt as much as a grapple from behind! Let her do that and you’ll find yourself in the respawn spa before you can say ‘Bullseye’. But there’s more to that little sucker than just amazing acrobatic death blows. The Monday Night Combat branded titanium, steel and tungsten blade can cut through metal as easily as flesh. As if that wasn’t enough ass-kicking for one woman, upgrading the Assassin all the way makes that dagger turn on to an even more deceptively deadly sword. As you know a sword is bigger. And more lethal. And way cooler! But that’s just but one weapon. Did you know that shurikens can bounce off of walls and around corners? Did you know that it fires fast? Did you also know that it gets a bigger clip when you upgrade? Well if you didn’t know before you do now!

By now you’re probably thinking “Bacon is yummy” or “Wow, the Assassin sounds lethal”.  Whereas both would be perfectly accurate the latter doesn’t tell the whole story. Not only is she wicked fast with a blade, she also has her old blue skill standby, Dash. Whenever you think you are a safe distance don’t! With her wickedly fast dash she can cover a lot of ground very quickly and wreck your day. It may not seem like much after the opening horn but as she upgrades her Dash she can run for much longer, allowing her to frag you faster. And, don’t forget, Dash is a favorite skill of the Sprintz corporation!

So you’ve learned that you need to take her out before she takes you out. Oh that’s all fine and dandy if you could see her! That’s right, she cloaks. She can disappear right in front of your eyes. Gone. Kaput. Now, it’s slightly helpful that her cloak isn’t perfect. The cloaking armor shimmers when taking damage, glimmers a bit when she’s moving, has an apparent warble when you are close to her, and being on fire is just impossible to cloak. Really try to keep her from collecting money because when that armor gets upgraded, the cloak lasts much longer. When fully upgraded the cloaked armor will instantly turn on and slowly regenerate if she stands still, which means she may be hiding in plain sight. Bring your Jet Guns!

Think the dash and cloak combo makes her slippery enough? Wait till you think you have her on the ropes and then there’s a quick bright flash and she’s gone. Poof. This season, Assassins are equipped with a smoke bomb for their red skill. Not just any smoke bomb, a new high tech, Monday Night Combat approved smoke bomb! Kill her fast because when her hand hits the ground you won’t see anything. No big deal, right? Just find her again and take her out! Sounds like a plan except her training allows her to jump super high right after the use of the smoke bomb making it an extremely useful escape mechanic. Scary huh?  You bet it’s scary! It gets even more frightening when you realize she can use it more often and affect a bigger area as she upgrades it. Be afraid.

So lets recap, hero. You want to avoid being another notch on the Assassin’s hilt, right?  Remember these things:

1. Her blades are deadly, keep her distance. If she’s shooting shurikens at you, keep your distance, watch wall bounces and hope for the best.

2. You can’t out run her. So kill her fast!

3. Be observant, watch for the warble and listen for the hum of her cloak. If all else fails, get a Tank and light her up!

4. If she smoke bombs you, look to the skies. Better yet, take her down before she has a chance to smoke bomb you then laugh hysterically.

Most of all remember that chicks with swords are deadly. Chicks with swords who eat bacon are just plain scary.

Brought to you by:

“Now with 10% less liver damage! (and the sweet smell of lemons)”

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Sniper Scouting Report

July 13th, 2010

Sponsored by Iturba by Martell Pierre

So, you want to be a Sniper? Well you better bone up on the tips and tricks because there’s a better Sniper out there than you and he’s looking for newbie meat.

The Monday Night Combat Sniper isn’t your run-of-the-mill sniper. You won’t go lying in a puddle getting your ghillie suit wet and muddy. You’ll be ducking behind unbreakable glass barriers, avoiding assassins and looking for crowd approval. You need to stay alive and be effective because you’re the sniper and what will the rest of the team do without you?

First there’s your sniper rifle. Know it. Love it. Caress it, but not too much. Look through the scope and take down the biggest athlete with a single head shot. But, be careful, that gun’s way too heavy for shooting from the hip, good luck hitting anything but some unlucky spectator in the business class seats. If someone actually manages to get past your ever-watching eye and you might need something a bit more effective at short range. This is where the SMG comes into play. Your second weapon has a small clip but can dispatch combatants quickly. Now, what to do if some agile assassin avoids your assail? Well then the alternate fire mode on that SMG is a handy little grapple maneuver that smacks your SMG upside her head. Think this is enough? Heck no it’s not enough! Upgrade your passive skill to level two and your sniper rifle rounds will go right through enemies! Upgrade to level three and they create a explosion every time they pass through an enemy for maximum explosions, maximum juice and maximum damage!

Now, if that wasn’t enough for you to pwn your enemies game in and game out, there’s more! The Monday Night Combat approved blue skill for the Sniper is Flak. A slight modification on the original version, that puppy gets thrown out and it’ll create a nice little sphere of death. Very useful for keeping opponents at bay, destroying piles of robots, tearing apart enemy turrets or just plain messing with people. Upgrading the Flak will increase it’s range and lethality to the max!

Tired of those pesky assassins? Can’t watch your back? Flailing about failing on your flank? Behind on your rent?! Sniper Traps are the new yellow skill solution for this season! Throw these little detectors out and back away. Any opponents that get in range will trigger an eruption of frost that will slow those enemies down. But you can’t stop there, upgrade those traps to level two and watch those enemies freeze in place! How awesome is that? Not as awesome as freezing your enemies in place and draining their skills! That’s what you get for upgrading to level three.

Just when you thought the Sniper couldn’t be more of an unstoppable force, learn the ways of the Sniper Grapple! The Sniper’s red skill starts off with a quick boot to the head, spinning your prey around so their back is to you. And what better place to shoot someone in the head than the back of the head? But, training comes quick and awesome in Monday Night Combat.  Upgrade the sniper grapple to level two and you’ll learn a move to kick or throw your target around. Line it up correctly and you’ll unleash a crowd pleasing Ring Out! Upgrade to level three and you’ll do even more damage so just in case you don’t line it up correctly, you can still take out your target. That way you don’t have try so hard to be superb.

Remember these few points for being an elite Sniper:

1. Head shots rule. Double head shots are even better.

2. When in doubt, SMG them to death. When in doubt about the SMG, grapple their $#@!

3. Flak is good against turrets and robots. Guns are good against players. Taunts are good against everyone.

4. Traps can protect your sniping spot. Pay attention for the cold chill in the air and the amazing urge to frag someone who can’t move.

5. Grapple kills are crowd pleasing, throwing an SMG at your enemy as the kill shot is just embarrassing.

Boom. Head shot.

Brought to you by

“The eye. The hunger.  The attraction. The shot placement. Iturba by Martell Pierre”

Comments


TSS: A Genre Defined

May 10th, 2010

I’ve been thinking about the genre question posed by Tycho around games like Monday Night Combat and I believe I’ve finally come to peace with a name. First, I present the rationale.

A “team sport” implies people are working together toward a shared objective. It does not require an opposing team, like the Blitz mode in Monday Night Combat, and the expectation that team members may have different roles is not out of line. Football and Baseball are essentially class based multiplayer. Team sport can suggest both competition against others in real-time, or competition against other teams’ posted times, scores, or other achievements.

A “shooter” is understood to be a player controlling an avatar navigating a 3D space and generally “shooting” stuff with weapons. Usually this is from a 1st person perspective but 3rd person is acceptable provided the camera rotates with with character. Setting doesn’t matter as FPS games range from prehistoric times to far future science fiction. They range from ultra violent, to completely non-violent. Story heavy to a complete absence of one. It boils down to this: you know you’re playing a shooter if you run around a 3D environment with a camera affixed to your character in its head or over the shoulder, point the camera at stuff, press a button, and cause meaningful change in the environment. Sure, it’s an abstract definition and elements can be nitpicked, but I’m sticking with it. So there.

When I consider the intersection of these two notions, team sport and shooter, it immediately conjures images of my favorite multiplayer game modes. CTF, Domination, VIP, Search and Destroy, and Headquarters, not to mention Monday Night Combat’s Crossfire and Blitz modes! So for me, this just works. Monday Night Combat is a Team Sport Shooter, and while it may not be the birth of the genre I believe it will definitely go down as a milestone in its history. It’s got bacon after all.


Pax East 2010

March 30th, 2010

I’m only just starting to recover from PAX East 2010 in Boston. What a TREMENDOUS show!! PAX is without a doubt the best industry show there is, especially as digital distribution takes off. This is an important point because while other shows have us hawking our wares to press and publishers, PAX allows us to interact directly with our customers. Uber’s intent with going digital only is to maintain as close a connection to the consumer as possible. We don’t want various layers of middlemen diluting our offering, which is what happens you have to appease the publishers and retailers. PAX is a natural extension of this same core philosophy and we’re grateful that it exists.

Thank you so much to Tycho and Gabe for organizing the event, and extra thanks to Tycho for giving us such tremendous support there. He’s such an incredibly genuine human being that happens to love Monday Night Combat. Jerry, we love you too and in no small part due to Child’s Play (Sammy @ PAX East 2010 — this is a MUST watch and why Uber is an avid supporter of Child’s Play).

Thank you to our fans, old and new, that made our PAX East trip a resounding success. I’m sorry not everyone got to play the game. We had 12 stations set up for 6v6 multiplayer and the line at each station was 3-4 deep the entire show (45-60m wait). All of us at Uber had an absolute blast there interacting with the community and even playing matches against tournament winners! I am so amped right now and am having a hard time thinking about anything but what needs to be done to finish the game. Of course it just so happens that several months ago my wife planned a trip back home to Japan and now I find myself having to leave the country when all I want to do is work on the game! I’ll bring the laptop, but I doubt I’ll be able to accomplish much there.

Thanks again Jerry and Mike, we appreciate what you’ve done for the industry as a whole!


AmmoMule Keep your ammo cool…and your bacon hot!

March 7th, 2010




Uber releaed a new video for Monday Night Combat, a third person class based shooter for Xbox Live Arcade that will be out later this year.

The AmmoMule video showcases a battle between Gunner and Support and one of thirty fictitious sponsored upgrades that players can buy for each of the six character classes in Monday Night Combat XBLA.

The AmmoMule upgrade increases clip size for any weapon and character class.

AmmoMule,  “Keep your Ammo cold… and your bacon hot”  Official Cooler of Monday Night Combat

Ammo Hi-Fiving Bacon

Ammo and Bacon, friends for life.

Video Details:

The video was produced in house with a small team at Uber and rendered in real-time through the game engine using game assets with 2d overlays done in post.  The music was produced by Chris Velasco and Robert Navarro of Monarch Audio who composed music for God of War 1, 2, 3, Darksiders and Borderlands.  Banjo and steel stringed guitar played by Bill Knopf, a former banjo player for the original Dukes of Hazzard TV Show.  Did we mention that we love bacon.

Comments


*UPDATED* Uber ships off animator to CliffyB and Epic

February 3rd, 2010

Earlier this week Uber released a video featuring AZO our resident animator on Monday Night Combat for XBLA and Part Time Wall Running Ninja.

After the video went out to the masses CliffyB from Epic had this to say:

http://bit.ly/9voOg1 – Hey, awesome animator guy will you please come work at Epic?


Being big fans of CliffyB and his fast cars and cookies, we had no choice but to oblige his request.  How could you not, its CliffyB!! <3   So we’re all saying goodbye to AZO as we pack him up with enough food for the three week boat ride to lovely Cary, North Carolina.  Wish you well AZO and we can’t wait to see what you do with Gears of War 6.

Uber ships animator off to Epic and CliffyB

**UPDATE**

Apparently we forgot to put enough $0.41 cent stamps on AZO’s shipping box.  So after several weeks traveling across the US and almost to Cary, North Carolina, he was shipped back to us.  AZO told us it was a fun trip but he enjoys working at Uber.  He’s decided to stay as long as we keep paying him in cardboard boxes.

We started getting pictures back from his trip from various people across the US, so if you spotted him please post your pics on our forum here:

http://www.uberent.com/forums/viewtopic.php?f=13&t=457&start=0

sent to us by Bambi outside of Vegas

Ray in Colorado sent this pic in


UBER REVEALS MONDAY NIGHT COMBAT

January 15th, 2010

Kirkland, WA, January 15th, 2010 – Uber Entertainment, Inc. today announced Monday Night Combat, their forthcoming game for Xbox Live Arcade. Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for “honor” or “duty” when you can fight for the real American dream: cash, fame and endorsements?!

Big Money! Big Prizes!
Players who drive the fans wild and catch the eye of corporate sponsors will win cash and prizes that can be used to upgrade their weapons and their defenses.

Blitz

Blitz allow players to defend their Money Ball against armies of robots by themselves or with up to three of their closest friends over XBOX Live

Crossfire

Crossfire pits teams of players against each other over Xbox Live. Each team is supported by an endless stream of robots fighting on their behalf; overwhelming your opponent’s stream will be the key to your success!

Six Unique Character Classes
Each Pro caters to their unique style of play and comes with their own set of upgradeable skills.  Customize those skills and abilities even further with a variety of unlockable products and “My Pro” create-a-class feature.

Career
Extensive career meta-game gives players lots of room to enhance their Pro and show off their gaming prowess.

Contact
media@uberent.com

Uber Entertainment, Inc. is a privately held video game development company headquartered in beautiful downtown Kirkland, WA. Founded in March of 2008 by veteran developers, Uber Entertainment is working on an amazing blend of awesome technology and innovative gameplay. Team members have worked on many platforms including PC, PS1, PS2, GCN, Xbox, 360, PSP, Wii, and iPhone. Additional information about Uber can be obtained through the Uber Entertainment Web site at www.uberent.com.

Debut Trailer
http://www.youtube.com/watch?v=Nfw3aml0Sss


AZO’s 2009 Reel is here!

December 20th, 2009


Thanksgiving

November 26th, 2009

In the spirit of Thanksgiving I'd like to share some things
I'm thankful for. I give thanks to my wife for believing in me and supporting
my decision nearly two years ago to leave my job to start Uber despite having
just given birth to our second child. I’m thankful for the support of friends
and family during the startup process. I give thanks I now live in this
beautiful part of the country and how easy my wife and I have found it to make
great friends and to feel we have family locally, even though our actual
families are thousands of miles away. I'm thankful Uber has me surrounded by
incredibly talented and passionate people, and I'm thankful we live in a
country that provides the opportunity to transform that talent and passion into
success through honest and hard work. I give thanks for our men and women in
uniform, without whom we would have no such opportunity. I’m thankful for our
firefighters, police officers, volunteers, and all servicemen and women who keep us safe.
Uber Entertainment wishes you all a very Happy Thanksgiving.