Added timer countdown to two minutes until end game / Overtime
Balance and Adjustments
Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win.
Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage
Reduced money players gain from kill streak bonuses
Increased damage done to players by all levels of LaserBazer Turrets
Greatly reduced juice given by LazerBlazer Turret fire
Reduced the amount of damage reduction players get while juiced
Reduced the fire interval bonus players get while juiced
Reduced the critical hit multiplier players get while juiced
All maps now start with two level two Rock-It turrets
Award players who join a game in progress start money plus round money
Increased chat character limit
Removed All-Star display from Lobby and Scoreboard.
Bug Fixes
Hit sounds are not played when shooting allied player or when shot by allied player
Assassin cloak and uncloak sounds now only play for enemy assassins, allies will not hear these sounds
Chat messages from WebAdmin no longer have [ADMIN] prefix so administrators can better customize the messages.
Fixed WebAdmin’s handling of player names and clan tags with invalid characters.
Hi ho Combat fans! Uber is pleased to announce the MNC Art Pack for your customizable enjoyment. It contains highres images of all the Pros, NPCs, Bots, and logos. Download it here. (235MB)
It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is available tonight in Crossfire with new game play features!
First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers. We also focused a bit on the server side features of Monday Night Combat. We’ve included reserved slots, easier kicking and some improvements to the All Star Rating system.
New Features
New Crossfire Map: Uncle Tully’s Funland
New bot spawn buttons for Uncle Tully’s Funland
Chickey Cantor now spawns in Uncle Tully’s Funland
New reserved slots for server admins
New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute players or vote to kick them.
New animation for all Pros when they use jump pads
Added in a new random lines from Mickey Cantor during the course of the match
Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the “VIPIDs” array (for example “VIPIDs=0×0110000104524662″) will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.
Balance and Adjustments
Added back the number of juice uses in the end game summary
Adjusted the way we calculate All Star Rating
Adjusted the key bindings screen to accommodate the new action menu
Changed the hit sound for the cardboard tube on the Cardboard Tube Samurai skin for the Assassin
Reduced ban time from a vote kick
Increased height of glass barriers in Grenade III Arena
Fixes
Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
Fixed Sniper’s juice armor obscuring scope visibility
Fixed high frame rates causing reduced initial movement speed
Fixed normal maps textures on Assassin’s sword and dagger
Fixed Assassin’s being visible at distances they shouldn’t be in maps with fog
Players can no longer be killed after the round has ended
The Real Chickey Cantor
Chickey was inspired by a fan named Griffin and his family that let us name one of their chickens. Read the full story here.
Uber Entertainment, the creators of Monday Night Combat announce a totally radical new game Smash MNC. Destroy mutants, robots, bald androids and other equally nefarious baddies to earn cash, money, and Super DVDs! Total carnage, we love it! Four player co-op across all platforms past and future. Available soon!
Summary
Today’s update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI.
Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of combat, not both.
AmmoMule Updated Lighting
Grenade III updated lighting
LaseRazor updated lighting
Fixes
Fixed enemy players being partially immune to head shots while using the turret purchase menu
Fixed Assassins doing significantly more damage under certain latency situations
Fixed Assassins doing lunge damage while dead
Fixed enemy health bars showing while player is under effects of a smoke bomb
Fixed Assault’s Charge not doing proper knock-back if the target is in the air
Fixed a few instances of the Assault’s Charge doing no damage
Fixed an issue that caused Support’s Air Strike to immediately trigger if thrown out of the world
Fixed an issue that caused players to get knocked back and damaged from charges when they are standing behind the Assault or Tank
Fixed explosive projectiles sometimes exploding on a client early and in the wrong location
Fixed issue that could cause dedicated blitz servers to reach an infinitely high round number
Fixed issue where user may be unable to purchase Juice
Fixed issue where charges did not deal proper damage and/or knockback
Fixed exploit allowing users to spam Tank’s Deathblossom
Balance and Adjustments
Reduced the recovery speed of the Assault’s Charge Skill.
Increased the recovery speed of the Assault’s Bomb Skill.
Normalized the speeds of the Tank and Assault charge
Players are now awarded less money while juiced
The Assault Bomb skill no longer recovers while the bomb is in play
Re-added player levels in the pregame lobby
Team split will now somewhat use All Star Rating to choose teams
Removed All Star Rating from the scoreboard
Enable trilinear filtering on certain texture detail settings
Undo minor change from previous patch causing charges to feel ineffective in high latency situations
Voice icon appears on HUD and player names change color when talking
All Start Rating displays more detail
Lighting updates on AmmoMule, Grenade III, and LaseRazor Arenas
Mascot colors changed back to Green and Yellow
Team split now accounts for All Star Rating
New Features
New taunts for all classes while wearing Retro or Beta Gear.
An extra Gunner taunt with dual minigun for any gear.
New Issues
With the recent change in Steam’s VOIP API we have been having problems with game volume and some Win 7 (and other?) sound settings. If you experience low game volume, please go Control Panel->Sound->Communications and tell Windows NOT to do any muting when it detects communications.
This update focuses on the new player experience. With the influx of players coming from PAX East we wanted to make sure that the new Monday Night Combat fans get to play with other new fans without getting rolled over by veterans. With the new All-Star Rating system players will be able to get an idea of their skill level vs the others on their server. The balance adjustments to armor endorsements and the default class changes were aimed at continuing this goal by making the newer players live longer but the veteran players, who are usually armed with custom classes, be more in balance when they use these endorsements.
Cardboard Tube Samurai Assassin Concept
New Features
All-Star Rating System – The All Star system is a system to rate players so that they have more visibility into the overall skill level on each server. The All Star Rating is a continuously adjusting five star rating. Play well, it’ll go up. Play poorly and it’ll go down. We will improve the system in future updates as we get feedback and data.
New Outlander Gear!
New Penny Arcade’s Cardboard Tube Samurai Uniform for Assassin! Limited offering until March 21st, 10AM
New Taunts while wearing Outlander Gear!
Outlander Gear
Fixes
Fixed issue with grapples after getting knocked into the air
Fixed rare case of Assassin getting a back grapple when she is actually in front of her target.
Fixed Ping display in scoreboard
Dedicated blitz servers immediately end rounds and return to lobby when all players have left the game.
Balance
Reduced the benefits of armor endorsements for Assault, Support, Sniper and Assassin.
Adjustments
New Game Summary display before the end game scoreboard
Altered the default Assassin and Sniper builds to include armor endorsements
Increased the chance of JuiceBot spawning during a game in honor of PAX East
Dedicated Server
Dedicated Servers can set the Max Star Rating for the server by adding ?MaxStarRating=[0-4] to the commandline options. This is a zero based index so the actual value is +1 the entry (ie 0 = 1 star)
Updated ,commandline and UI support, updated batch files to support AllStar Rating
Uber at PAX East 2011
Uncle Tully's Funland
Come by our booth #560 at PAX East to get a preview of Uncle Tully’s Funland, a new map that will be out soon for MNC on PC. We also have an exclusive Authentic Battle Damage version of Cardboard Tube Samurai available for PAX attendees as well as tournaments and new MNC merch. Stop by and say hello to the Uber developers.
Thanks and congrats to all the MNC fans that sent us gameplay footage to use in the Smedley’s Medley video. Watch the ending, Bullseye has a personal message for you!
PC UPDATE
New Features
• Added Dedicated Blitz Servers, commandline and UI support, updated batch files
• Show Ping in Scoreboard
• Show Bot Kills in Scoreboard
• Added ability to rename Custom Classes
• Bullseye has been practicing his Irish jig gearing up for St Patty’s
Fixes
• Beta Gear cutoff time set to 3PM PST to fix unlocking issues
• Network bandwidth optimization
• Performance optimization for low end systems
• Fixed Endorsement draw order in Character Select
• Removed “All Player receive Juice in Overtime” Protip
Balance
• Zoomed Sniper Rifle body shot damage reduced.
Adjustments
• Extended connection time out settings and added more logging features to help connection issues
Added “You are My Pitgirl” Realtime Music Video for all you dreamers out there
Added Crimson Gear for all Pros
Added Broken Heart Headshot Effect for Snipers wearing Crimson Gear
Added Rose Petal Death Effects for all Pros wearing Crimson Gear
Players will now earn different “Bot Kill Streaks” when killing bots without dying in Crossfire matches
Graphics options have been moved out of HostileEngine. You will still have one more graphics reset with this patch, but all future updates should be reset-free.
Uber is now shipping a list of banned players. The list has been compiled and vetted by the community and Uber. Individual server admins will now have to remove these player from their HostileAccess.ini file if they wish to allow cheaters on their servers. The default will be to globally ban known cheaters.
Adjustments
Players no longer receive bonus juice at the start overtime or when they respawn in overtime
Auto balancing of teams will no longer activate if either Moneyball has its shield down
Updated Bullseye with festive colors
Changed Character Select Screen layout and added player names
Emphasized Locker Room in main menu
Turned on over head player names during Moneyball finale
Fixes
Fixed server name from disappearing on dedicated servers when matches roll over
Fixed class limits being offset in the server browser
Fixed class limit lockout issues on character selection
Fixed Assassin’s dash becoming unusable
Fixed Preseason Hero Gear not unlocking for some people
Fixed end-game chat window getting lost if the scoreboard was already visible
Fixed controller sensitivity not working at highest and lowest settings
• Added Retro Pro Gear Skin
• Added Preseason Hero Pro Gear Armor and Protag for players that bought the game during BETA
• added Minimum Number of Players to Start option, set to 1 by default
• First version of Standalone Dedicated Server Files with HLDS integration.
MNCDS comes with a handful of bat files, including a template for customizing your own servers. Server operators need to remember that the ServerInstance must be incremented for each server that is launched. The maximum number of servers supported on a single machine is 15.
Adjustments
• Chat support while waiting to respawn and during end of game
• Server Browser Filter options are now saved to an ini file
• Added Filter Passworded option in Server Browser
• Dedicated Server Window shows name of sever
Fixes
• General improvements in patching process and fixes to startup issues
• MNC scientists adjusted cloning error that introduced pink eye to Assault and Pit Girl
• Changed Gamertag to Player Name
• Gear material adjustments for burning, cloaking, rezing out
• Clock numbers set to high resolution for legibility
• Mouse scrolling in Server Browser
Purchase Monday Night Combat on Steam by 10AM PST February 1st and get access to Monday Night Combat content in Team Fortress 2 and Team Fortress 2 content for Monday Night Combat.
Juicebot
Juicebot who will share time with Mascot will run around during matches throwing out extra Juice upgrades and money for players.
Honors
New class of Protags that will be awarded to players. Six new Honors can be earned by playing a character wearing TF2 gear on in game. The seventh viral Protag MNC Fever can only be earned by killing a player equipped with it. Initially the development team will be the only players with it. Find them and hunt them down in a game to earn it.
Co-op
Blitz mode allow players to defend their Money Ball against armies of robots by themselves or four player co-op over Steam. During various Blitz challenges, players can spend money earned by destroying bots to build defensive turrets around the Moneyball, upgrade one of six unique character classes, or set off robot crushing environment hazards. The Challenges vary from a ten round Exhibition Blitz to endless robot waves of ever increasing difficulty in Super Sudden Death Blitz. Money earned from each Challenge goes into a persistent Lifetime Earnings that allows players to unlock over 370 ProTags, create custom classes, and get ranked on Leaderboards.
Competitive Multiplayer
Crossfire mode pits teams of players against each other over Steam. Each team is supported by an endless stream of robots fighting on their behalf; overwhelming your opponent’s stream, upgrading your Pros, and base defenses will be the key to your success!
Customizable Characters
Each Pro caters to their unique style of play and comes with their own set of upgradeable skills. Customize those skills and abilities even further with a variety of unlockable products in the Custom Class feature.
Persistent Stats
Every game of Monday Night Combat earns the player money that goes towards their Lifetime Earnings. Lifetime Earnings can be spent on unlocking custom classes and buying earned ProTags. How much Lifetime Earnings you have also determines what level you are. Monday Night Combat keeps a large set of persistent statistics for all aspects of gameplay. MNC features over 370 ‘ProTags’ which are customizable tags you can show off to other players and friends.
Dedicated Servers
Host multiple instances of MNC dedicated servers. Full stand alone client coming soon